18 Haziran 2023 Pazar

3 TH THEME ACTIVITY VOTING / 3 TH THEME ACTIVITY



My students chose the ones they liked from the suggested addition and subtraction games by voting. Two games came first in the voting that took place with the participation of all partners in our project. The game played by feeding the rabbit was played as a game of addition and subtraction, while the game played with cubes was played as a subtraction game. My students enjoyed playing these games with fun. It was so exciting to see them do it.

FULYA ÇAKIR-2 ND ACTIVITY VOTING


2 ND ACTIVITY VOTING



 

FULYA ÇAKIR- FIRST STUDENT WEBINAR



FIRST STUDENT WEBINAR



 

FULYA ÇAKIR- FIRST TEACHER WEBINAR



FIRST TEACHER WEBINAR


 

FULYA ÇAKIR- WE ARE PLAY PATTERN GAME AND PATTERN DIGITAL GAME



WE ARE PLAY PATTERN GAME AND PATTERN DIGITAL GAME



 

 

FULYA ÇAKIRR- PROJECT NAME CALLOBRATİVE WORK


PROJECT NAME CALLOBRATİVE WORK




 

FULYA ÇAKIR-PATTERN PLAY VOTING





PATTERN PLAY VOTING


 

Fulya Çakır - OUR LOGO WORK





OUR LOGO WORK







 

Gülümser Gündoğdu-Sait Çiftçi Anaokulu İstanbul/Turkey

 PATTERN DIGITAL GAME


Gülümser Gündoğdu-Sait Çiftçi Anaokulu İstanbul/Turkey

 Maths Games-Kids Project Logo Work





Gülümser Gündoğdu- Sait Çiftçi Anaokulu

 2nd Project Activity

Measure Game



Gülümser Gündoğdu- Sait Çiftçi Anaokulu

 1st PROJECT ACTIVITY

PATTERN GAME





13 Haziran 2023 Salı

MEASURE GAME VOTING/ 2 ND THEME ACTIVITY



 We voted the suggested games for the measurement units activity with democratic participation. We enjoyed playing the most preferred game with my students.

PATTERN GAME VOTING / 1 st ACTIVITY



 We voted activity 1 with my students.
We had fun playing the event with the most votes. We loved the pattern game.

30 Mayıs 2023 Salı

WORKING SCHEDULE

 JANUARY

 1. Identifying project partners /Identifying the project partners.

2. Introducing the teachers themselves, their schools and the provinces they are in, /Introducing the

teachers themselves, their schools and provinces.

3. Obtaining student permits and uploading twinspace.,/Getting the students' allowance

cards and loading them to twinspace.

4. Preparing a survey using Google forms for parents about the project

Measuring readiness levels and raising awareness/ Preparing surveys intended

for parents by using Google forms,measuring the ranks of readiness and creating awareness

about the project.

5. Informing the parents about the project (may be in the form of a presentation)/ Informing the parents

about the project.(may be as a presentation)

FEBRUARY

1. Creating project slogans, logos and posters./Making up Project slogans,logos and

posters.

2. Making Game and Digital game activities with the theme of pattern

MARCH

1st Partners webinar

2. Making game and digital game activities with the theme of measurement units

APRIL

1. Making game and digital game activities with the theme of creating graphics

2nd student webinar

MAY

1. Conducting game and digital game activities with the theme of addition and subtraction

2. Making project evaluation surveys. (Teacher, student, parent)/Making up the

surveys of project evaluation.(Teachers.students,Parents)

 

21 Mayıs 2023 Pazar

PROJECT PURPOSE /PROJE AMAÇ

 

Project Purpose: The main purpose of the project is to enable pre-school students to develop positive attitudes and behaviors towards mathematics activities.

 

OBJECTIVES:

• To be able to learn mathematics concepts by having fun with an interdisciplinary approach in preschool period.

• Developing a positive attitude towards mathematics activities

• To provide interactive learning.

• To enable students to work collaboratively with the group.

• To enable them to understand and distinguish the same, similar and different words.

• To enable them to learn problem solving processes and apply original problem solving methods.

• To support cognitive skills such as making predictions, making comparisons, and establishing cause-effect relationships.

• To be able to understand mathematical concepts and to use these concepts in daily life.

• Gain cognitive skills such as remembering, understanding, applying, analyzing, evaluating and creating new products.

• Gaining reasoning, critical thinking, self-evaluation metacognitive skills

• Gaining affective skills such as interest, motivation, attitude, creativity, love, friendship, empathy, self-control and responsibility values.

• Gaining digital competencies


Proje Amacı (Project purpose) : Projenin temel amacı, Okul öncesi yaş grubunda öğrencilerin matematik etkinliklerine olumlu tutum ve davranış geliştirmelerini sağlamaktır.

 

AMAÇLAR:

·         Okul öncesi dönemde çocukların disiplinlerarası yaklaşımla, eğlenerek matematik kavramlarını öğrenebilmektir.

·         Matematik etkinliklerine yönelik olumlu tutum geliştirmek

·         Etkileşimli öğrenmeyi sağlamak.

·         Öğrencilerin grupla işbirliği içinde çalışmalarını sağlamak

·         Aynı, benzer ve farklı sözcükleri anlayabilmeleri ve ayırt edebilmelerini sağlamak.

·         Problem çözme süreçlerini öğrenme ve özgün problem çözme yöntemlerini uygulayabilmelerini sağlamak

·         Tahminde bulunma, karşılaştırma yapabilme, neden-sonuç ilişkisi kurabilme gibi bilişsel becerilerini desteklemektir.

·         Matematiksel kavramları anlayabilme, bu kavramları günlük hayatta kullanabilmelerini sağlamaktır

·         Hatırlama, anlama, uygulama, çözümleme, değerlendirme ve yeni ürün oluşturma gibi bilişsel beceriler kazandırma

·         Akıl yürütme, eleştirel düşünme, öz değerlendirme üst bilişsel beceriler kazandırma

·         İlgi, güdülenme, tutum, yaratıcılık, sevgi, dostluk, empati, özdenetim sorumluluk değerleri gibi duyuşsal beceriler kazandırma

·         Dijital yetkinlikler kazandırma

 

 

 

 

20 Mayıs 2023 Cumartesi

ABOUT THE PROJECT /PROJE HAKKINDA

 It is to apply mathematics activities with an interdisciplinary approach and game-based learning. The main purpose of the project is to enable students in the preschool age group to develop positive attitudes and behaviors towards mathematics activities.

Matematik etkinliklerinin disiplinler arası bir yaklaşım ve oyun temelli öğrenme ile uygulanmasıdır. Projenin temel amacı, okul öncesi yaş grubundaki öğrencilerin matematik etkinliklerine yönelik olumlu tutum ve davranışlar geliştirmelerini sağlamaktır.